Refactor character, chapter, and story components to support offline mode
- Add `OfflineContext` and `BookContext` to components for offline state management. - Introduce conditional logic to toggle between server API requests and offline IPC handlers for CRUD operations. - Refine `TextEditor`, `DraftCompanion`, and other components to disable actions or features unavailable in offline mode. - Improve error handling and user feedback in both online and offline scenarios.
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@@ -55,9 +55,13 @@ export function WorldSetting(props: any, ref: any) {
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if (isCurrentlyOffline()) {
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response = await window.electron.invoke<WorldProps[]>('db:book:worlds:get', {bookid: bookId});
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} else {
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response = await System.authGetQueryToServer<WorldProps[]>(`book/worlds`, session.accessToken, lang, {
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bookid: bookId,
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});
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if (book?.localBook) {
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response = await window.electron.invoke<WorldProps[]>('db:book:worlds:get', {bookid: bookId});
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} else {
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response = await System.authGetQueryToServer<WorldProps[]>(`book/worlds`, session.accessToken, lang, {
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bookid: bookId,
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});
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}
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}
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if (response) {
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setWorlds(response);
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@@ -91,10 +95,17 @@ export function WorldSetting(props: any, ref: any) {
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bookId: bookId,
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});
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} else {
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worldId = await System.authPostToServer<string>('book/world/add', {
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worldName: newWorldName,
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bookId: bookId,
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}, session.accessToken, lang);
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if (book?.localBook) {
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worldId = await window.electron.invoke<string>('db:book:world:add', {
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worldName: newWorldName,
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bookId: bookId,
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});
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} else {
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worldId = await System.authPostToServer<string>('book/world/add', {
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worldName: newWorldName,
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bookId: bookId,
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}, session.accessToken, lang);
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}
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}
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if (!worldId) {
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errorMessage(t("worldSetting.addWorldError"));
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@@ -147,10 +158,17 @@ export function WorldSetting(props: any, ref: any) {
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bookId: bookId,
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});
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} else {
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response = await System.authPutToServer<boolean>('book/world/update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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}, session.accessToken, lang);
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if (book?.localBook) {
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response = await window.electron.invoke<boolean>('db:book:world:update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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});
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} else {
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response = await System.authPutToServer<boolean>('book/world/update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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}, session.accessToken, lang);
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}
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}
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if (!response) {
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errorMessage(t("worldSetting.updateWorldError"));
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