Add components for Act management and integrate Electron setup
This commit is contained in:
309
components/book/settings/world/WorldSetting.tsx
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309
components/book/settings/world/WorldSetting.tsx
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'use client'
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import React, {ChangeEvent, forwardRef, useContext, useEffect, useImperativeHandle, useState} from 'react';
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import {FontAwesomeIcon} from "@fortawesome/react-fontawesome";
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import {faPlus, IconDefinition} from "@fortawesome/free-solid-svg-icons";
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import {WorldContext} from '@/context/WorldContext';
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import {BookContext} from "@/context/BookContext";
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import {AlertContext} from "@/context/AlertContext";
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import {SelectBoxProps} from "@/shared/interface";
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import System from "@/lib/models/System";
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import {elementSections, WorldProps} from "@/lib/models/World";
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import {SessionContext} from "@/context/SessionContext";
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import InputField from "@/components/form/InputField";
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import TextInput from '@/components/form/TextInput';
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import TexteAreaInput from "@/components/form/TexteAreaInput";
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import WorldElementComponent from './WorldElement';
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import SelectBox from "@/components/form/SelectBox";
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import {useTranslations} from "next-intl";
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import {LangContext, LangContextProps} from "@/context/LangContext";
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export interface ElementSection {
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title: string;
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section: keyof WorldProps;
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icon: IconDefinition;
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}
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export function WorldSetting(props: any, ref: any) {
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const t = useTranslations();
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const {lang} = useContext<LangContextProps>(LangContext);
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const {errorMessage, successMessage} = useContext(AlertContext);
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const {session} = useContext(SessionContext);
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const {book} = useContext(BookContext);
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const bookId: string = book?.bookId ? book.bookId.toString() : '';
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const [worlds, setWorlds] = useState<WorldProps[]>([]);
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const [newWorldName, setNewWorldName] = useState<string>('');
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const [selectedWorldIndex, setSelectedWorldIndex] = useState<number>(0);
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const [worldsSelector, setWorldsSelector] = useState<SelectBoxProps[]>([]);
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const [showAddNewWorld, setShowAddNewWorld] = useState<boolean>(false);
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useImperativeHandle(ref, function () {
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return {
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handleSave: handleUpdateWorld,
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};
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});
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useEffect((): void => {
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getWorlds().then();
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}, []);
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async function getWorlds() {
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try {
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const response: WorldProps[] = await System.authGetQueryToServer<WorldProps[]>(`book/worlds`, session.accessToken, lang, {
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bookid: bookId,
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});
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if (response) {
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setWorlds(response);
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const formattedWorlds: SelectBoxProps[] = response.map(
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(world: WorldProps): SelectBoxProps => ({
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label: world.name,
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value: world.id.toString(),
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}),
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);
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setWorldsSelector(formattedWorlds);
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}
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} catch (e: unknown) {
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if (e instanceof Error) {
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errorMessage(e.message);
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} else {
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errorMessage(t("worldSetting.unknownError"))
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}
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}
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}
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async function handleAddNewWorld(): Promise<void> {
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if (newWorldName.trim() === '') {
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errorMessage(t("worldSetting.newWorldNameError"));
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return;
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}
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try {
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const worldId: string = await System.authPostToServer<string>('book/world/add', {
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worldName: newWorldName,
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bookId: bookId,
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}, session.accessToken, lang);
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if (!worldId) {
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errorMessage(t("worldSetting.addWorldError"));
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return;
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}
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const newWorldId: string = worldId;
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const newWorld: WorldProps = {
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id: newWorldId,
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name: newWorldName,
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history: '',
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politics: '',
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economy: '',
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religion: '',
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languages: '',
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laws: [],
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biomes: [],
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issues: [],
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customs: [],
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kingdoms: [],
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climate: [],
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resources: [],
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wildlife: [],
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arts: [],
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ethnicGroups: [],
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socialClasses: [],
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importantCharacters: [],
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};
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setWorlds([...worlds, newWorld]);
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setWorldsSelector([
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...worldsSelector,
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{label: newWorldName, value: newWorldId.toString()},
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]);
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setNewWorldName('');
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setShowAddNewWorld(false);
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} catch (e: unknown) {
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if (e instanceof Error) {
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errorMessage(e.message);
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} else {
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errorMessage(t("worldSetting.unknownError"))
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}
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}
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}
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async function handleUpdateWorld(): Promise<void> {
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try {
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const response: boolean = await System.authPutToServer<boolean>('book/world/update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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}, session.accessToken, lang);
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if (!response) {
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errorMessage(t("worldSetting.updateWorldError"));
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return;
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}
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successMessage(t("worldSetting.updateWorldSuccess"));
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} catch (e: unknown) {
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if (e instanceof Error) {
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errorMessage(e.message);
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} else {
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errorMessage(t("worldSetting.unknownError"))
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}
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}
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}
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function handleInputChange(value: string, field: keyof WorldProps) {
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const updatedWorlds = [...worlds] as WorldProps[];
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(updatedWorlds[selectedWorldIndex][field] as string) = value;
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setWorlds(updatedWorlds);
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}
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return (
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<div className="space-y-6">
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<div className="bg-tertiary/90 backdrop-blur-sm rounded-xl p-5 border border-secondary/50 shadow-lg">
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<div className="grid grid-cols-1 gap-4 mb-4">
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<InputField
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fieldName={t("worldSetting.selectWorld")}
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input={
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<SelectBox
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onChangeCallBack={(e) => {
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const worldId = e.target.value;
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const index = worlds.findIndex(world => world.id.toString() === worldId);
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if (index !== -1) {
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setSelectedWorldIndex(index);
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}
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}}
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data={worldsSelector.length > 0 ? worldsSelector : [{
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label: t("worldSetting.noWorldAvailable"),
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value: '0'
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}]}
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defaultValue={worlds[selectedWorldIndex]?.id.toString() || '0'}
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placeholder={t("worldSetting.selectWorldPlaceholder")}
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/>
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}
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actionIcon={faPlus}
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actionLabel={t("worldSetting.addWorldLabel")}
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action={async () => setShowAddNewWorld(!showAddNewWorld)}
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/>
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{showAddNewWorld && (
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<InputField
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input={
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<TextInput
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value={newWorldName}
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setValue={(e: ChangeEvent<HTMLInputElement>) => setNewWorldName(e.target.value)}
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placeholder={t("worldSetting.newWorldPlaceholder")}
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/>
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}
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actionIcon={faPlus}
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actionLabel={t("worldSetting.createWorldLabel")}
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addButtonCallBack={handleAddNewWorld}
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/>
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)}
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</div>
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</div>
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{worlds.length > 0 && worlds[selectedWorldIndex] ? (
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<WorldContext.Provider value={{worlds, setWorlds, selectedWorldIndex}}>
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<div
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className="bg-tertiary/90 backdrop-blur-sm rounded-xl p-5 border border-secondary/50 shadow-lg">
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<div className="mb-4">
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<InputField
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fieldName={t("worldSetting.worldName")}
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input={
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<TextInput
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value={worlds[selectedWorldIndex].name}
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setValue={(e: ChangeEvent<HTMLInputElement>) => {
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const updatedWorlds: WorldProps[] = [...worlds];
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updatedWorlds[selectedWorldIndex].name = e.target.value
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setWorlds(updatedWorlds);
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}}
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placeholder={t("worldSetting.worldNamePlaceholder")}
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/>
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}
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/>
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</div>
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<InputField
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fieldName={t("worldSetting.worldHistory")}
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input={
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<TexteAreaInput
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value={worlds[selectedWorldIndex].history || ''}
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setValue={(e) => handleInputChange(e.target.value, 'history')}
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placeholder={t("worldSetting.worldHistoryPlaceholder")}
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/>
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}
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/>
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</div>
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<div
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className="bg-tertiary/90 backdrop-blur-sm rounded-xl shadow-lg p-4 border border-secondary/50">
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
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<InputField
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fieldName={t("worldSetting.politics")}
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input={
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<TexteAreaInput
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value={worlds[selectedWorldIndex].politics || ''}
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setValue={(e) => handleInputChange(e.target.value, 'politics')}
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placeholder={t("worldSetting.politicsPlaceholder")}
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/>
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}
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/>
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<InputField
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fieldName={t("worldSetting.economy")}
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input={
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<TexteAreaInput
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value={worlds[selectedWorldIndex].economy || ''}
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setValue={(e) => handleInputChange(e.target.value, 'economy')}
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placeholder={t("worldSetting.economyPlaceholder")}
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/>
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}
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/>
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</div>
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</div>
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<div
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className="bg-tertiary/90 backdrop-blur-sm rounded-xl shadow-lg p-4 border border-secondary/50">
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
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<InputField
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fieldName={t("worldSetting.religion")}
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input={
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<TexteAreaInput
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value={worlds[selectedWorldIndex].religion || ''}
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setValue={(e) => handleInputChange(e.target.value, 'religion')}
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placeholder={t("worldSetting.religionPlaceholder")}
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/>
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}
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/>
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<InputField
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fieldName={t("worldSetting.languages")}
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input={
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<TexteAreaInput
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value={worlds[selectedWorldIndex].languages || ''}
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setValue={(e) => handleInputChange(e.target.value, 'languages')}
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placeholder={t("worldSetting.languagesPlaceholder")}
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/>
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}
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/>
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</div>
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</div>
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{elementSections.map((section, index) => (
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<div key={index}
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className="bg-tertiary/90 backdrop-blur-sm rounded-xl shadow-lg p-4 border border-secondary/50">
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<h3 className="text-lg font-semibold text-text-primary mb-4 flex items-center">
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<FontAwesomeIcon icon={section.icon} className="mr-2 w-5 h-5"/>
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{section.title}
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<span
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className="ml-2 text-sm bg-dark-background text-text-secondary py-0.5 px-2 rounded-full">
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{worlds[selectedWorldIndex][section.section]?.length || 0}
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</span>
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</h3>
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<WorldElementComponent
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sectionLabel={section.title}
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sectionType={section.section}
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/>
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</div>
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))}
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</WorldContext.Provider>
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) : (
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<div
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className="bg-tertiary/90 backdrop-blur-sm rounded-xl shadow-lg p-8 border border-secondary/50 text-center">
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<p className="text-text-secondary mb-4">{t("worldSetting.noWorldAvailable")}</p>
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</div>
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)}
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</div>
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);
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}
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export default forwardRef(WorldSetting);
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