Update database schema and synchronization logic
- Add `useEffect` in `ScribeLeftBar` for handling book state changes. - Extend `BooksSyncContext` with new properties and stricter typings. - Refine `Repositories` to include `lastUpdate` handling for synchronization processes. - Add comprehensive `fetchComplete*` repository methods for retrieving entity-specific sync data. - Enhance offline logic for chapters, characters, locations, and world synchronization. - Improve error handling across IPC handlers and repositories.
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@@ -90,10 +90,10 @@ export default class CharacterRepo {
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return attributeId;
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}
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static updateCharacter(userId: string, id: number | null, encryptedName: string, encryptedLastName: string, encryptedTitle: string, encryptedCategory: string, encryptedImage: string, encryptedRole: string, encryptedBiography: string, encryptedHistory: string, lang: 'fr' | 'en' = 'fr'): boolean {
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static updateCharacter(userId: string, id: string, encryptedName: string, encryptedLastName: string, encryptedTitle: string, encryptedCategory: string, encryptedImage: string, encryptedRole: string, encryptedBiography: string, encryptedHistory: string, lastUpdate: number, lang: 'fr' | 'en' = 'fr'): boolean {
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try {
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const db: Database = System.getDb();
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const result: RunResult = db.run('UPDATE `book_characters` SET `first_name`=?,`last_name`=?,`title`=?,`category`=?,`image`=?,`role`=?,`biography`=?,`history`=?,`last_update`=? WHERE `character_id`=? AND `user_id`=?', [encryptedName, encryptedLastName, encryptedTitle, encryptedCategory, encryptedImage, encryptedRole, encryptedBiography, encryptedHistory, System.timeStampInSeconds(), id, userId]);
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const result: RunResult = db.run('UPDATE `book_characters` SET `first_name`=?,`last_name`=?,`title`=?,`category`=?,`image`=?,`role`=?,`biography`=?,`history`=?,`last_update`=? WHERE `character_id`=? AND `user_id`=?', [encryptedName, encryptedLastName, encryptedTitle, encryptedCategory, encryptedImage, encryptedRole, encryptedBiography, encryptedHistory, lastUpdate, id, userId]);
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return result.changes > 0;
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} catch (e: unknown) {
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if (e instanceof Error) {
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@@ -165,4 +165,19 @@ export default class CharacterRepo {
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}
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return result;
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}
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static updateCharacterAttribute(userId: string, characterAttributeId: string, attributeName: string, attributeValue: string, lastUpdate: number,lang: "fr" | "en"):boolean {
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try {
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const db: Database = System.getDb();
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const result:RunResult = db.run('UPDATE `book_characters_attributes` SET `attribute_name`=?,`attribute_value`=?, last_update=FROM_UNIXTIME(?) WHERE `attr_id`=UUID_TO_BIN(?) AND `user_id`=UUID_TO_BIN(?)', [attributeName, attributeValue, lastUpdate, characterAttributeId, userId]);
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return result.changes > 0;
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} catch (e: unknown) {
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if (e instanceof Error) {
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console.error(`DB Error: ${e.message}`);
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throw new Error(lang === 'fr' ? `Impossible de mettre à jour l'attribut du personnage.` : `Unable to update character attribute.`);
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} else {
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console.error("An unknown error occurred.");
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throw new Error(lang === 'fr' ? "Une erreur inconnue s'est produite." : "An unknown error occurred.");
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}
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}
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}
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}
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