Add offline mode logic for book, story, and world operations
- Integrate `OfflineContext` into book, story settings, and related components. - Add conditional logic to toggle between server API requests and offline IPC handlers (`db:book:delete`, `db:book:story:get`, `db:location:all`, etc.). - Refactor and update IPC handlers to accept structured data arguments for improved consistency (`data: object`). - Ensure stricter typings in IPC handlers and frontend functions. - Improve error handling and user feedback in both online and offline modes.
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@@ -16,6 +16,7 @@ import WorldElementComponent from './WorldElement';
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import SelectBox from "@/components/form/SelectBox";
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import {useTranslations} from "next-intl";
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import {LangContext, LangContextProps} from "@/context/LangContext";
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import OfflineContext, {OfflineContextType} from "@/context/OfflineContext";
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export interface ElementSection {
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title: string;
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@@ -26,6 +27,7 @@ export interface ElementSection {
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export function WorldSetting(props: any, ref: any) {
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const t = useTranslations();
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const {lang} = useContext<LangContextProps>(LangContext);
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const {isCurrentlyOffline} = useContext<OfflineContextType>(OfflineContext);
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const {errorMessage, successMessage} = useContext(AlertContext);
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const {session} = useContext(SessionContext);
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const {book} = useContext(BookContext);
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@@ -49,9 +51,14 @@ export function WorldSetting(props: any, ref: any) {
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async function getWorlds() {
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try {
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const response: WorldProps[] = await System.authGetQueryToServer<WorldProps[]>(`book/worlds`, session.accessToken, lang, {
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bookid: bookId,
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});
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let response: WorldProps[];
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if (isCurrentlyOffline()) {
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response = await window.electron.invoke<WorldProps[]>('db:book:worlds:get', {bookid: bookId});
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} else {
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response = await System.authGetQueryToServer<WorldProps[]>(`book/worlds`, session.accessToken, lang, {
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bookid: bookId,
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});
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}
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if (response) {
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setWorlds(response);
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const formattedWorlds: SelectBoxProps[] = response.map(
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@@ -77,10 +84,18 @@ export function WorldSetting(props: any, ref: any) {
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return;
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}
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try {
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const worldId: string = await System.authPostToServer<string>('book/world/add', {
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worldName: newWorldName,
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bookId: bookId,
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}, session.accessToken, lang);
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let worldId: string;
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if (isCurrentlyOffline()) {
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worldId = await window.electron.invoke<string>('db:book:world:add', {
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worldName: newWorldName,
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bookId: bookId,
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});
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} else {
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worldId = await System.authPostToServer<string>('book/world/add', {
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worldName: newWorldName,
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bookId: bookId,
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}, session.accessToken, lang);
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}
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if (!worldId) {
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errorMessage(t("worldSetting.addWorldError"));
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return;
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@@ -125,10 +140,18 @@ export function WorldSetting(props: any, ref: any) {
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async function handleUpdateWorld(): Promise<void> {
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try {
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const response: boolean = await System.authPutToServer<boolean>('book/world/update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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}, session.accessToken, lang);
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let response: boolean;
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if (isCurrentlyOffline()) {
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response = await window.electron.invoke<boolean>('db:book:world:update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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});
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} else {
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response = await System.authPutToServer<boolean>('book/world/update', {
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world: worlds[selectedWorldIndex],
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bookId: bookId,
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}, session.accessToken, lang);
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}
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if (!response) {
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errorMessage(t("worldSetting.updateWorldError"));
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return;
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